Item details - Skirmish Command Burst I
Skirmish Command Burst I
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.
Astronautic
Cargo capacity 3 m3
Mass 0 kg
Volume 60 m3
Baseprice 0 ISK
Attributes
Activation Cost 25 GJ
Structure Hitpoints 40 HP
Powergrid Usage 100 MW
CPU usage 50 tf
Optimal Range 15000 m
Activation time / duration 60000 s
Primary Skill required Leadership
Secondary Skill required Skirmish Command
requiredSkill1Level 1
requiredSkill2Level 1
Tech Level 1 Level
Meta Level 0 Level
Can be fitted to Command Destroyers
Can be fitted to Strategic Cruiser
Can be fitted to Combat Battlecruiser
Can be fitted to Command Ship
Can be fitted to Industrial Command Ship
Can be fitted to Capital Industrial Ship
Can be fitted to Carrier
Can be fitted to Force Auxiliary
warfareLinkCPUAdd 0
Disallow activation in forcefield 1 1=True 0=False
Can be fitted to Supercarrier
Disallow Tethering 1 1=True 0=False
Disallow Docking 1 1=True 0=False
Can be fitted to Titan
Charges Per Cycle 1
Used with (Charge Group) Skirmish Command Burst Charges
Max Modules Of This Group Allowed 1
maxGroupActive 1
maxGroupOnline 1
Reload Time 60000 s
warfareBuff1Value 1
warfareBuff2Value 1
warfareBuff3Value 1
Modifier duration 60000 s
warfareBuff4Value 1
23 queries SQL time 0.0073s, Total time 0.0269s