Large Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. |
Astronautic
| Cargo capacity | 0.64 m3 | |
| Mass | 500 kg | |
| Volume | 50 m3 | |
| Baseprice | 0 ISK |
Attributes
| Primary Skill required | Repair Systems | |
| Armor Hitpoints Repaired | 518 HP | |
| Activation time / duration | 15000 s | |
| Charges Per Cycle | 8 | |
| CPU usage | 50 tf | |
| Powergrid Usage | 1800 MW | |
| Secondary Skill required | Mechanics | |
| Structure Hitpoints | 40 HP | |
| Activation Cost | 400 GJ | |
| Meta Level | 0 Level | |
| Reload Time | 60000 s | |
| Boosted repair multiplier | 3 x | |
| Max Modules Of This Group Allowed | 1 | |
| Overload Repair Bonus | 10 % | |
| Required Thermodynamics Level | 1 Level | |
| Heat Damage | 5.400000095367432 HP | |
| Overload duration bonus | -15 % | |
| heatAbsorbtionRateModifier | 0.009999999776482582 | |
| maxGroupActive | 1 | |
| Used with (Charge Group) | Nanite Repair Paste | |
| Tech Level | 1 Level | |
| requiredSkill2Level | 3 | |
| requiredSkill1Level | 1 |
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.