Medium Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. |
Astronautic
| Cargo capacity | 0.32 m3 | |
| Mass | 500 kg | |
| Volume | 10 m3 | |
| Baseprice | 0 ISK |
Attributes
| Overload duration bonus | -15 % | |
| maxGroupActive | 1 | |
| Meta Level | 0 Level | |
| Used with (Charge Group) | Nanite Repair Paste | |
| requiredSkill1Level | 1 | |
| Tech Level | 1 Level | |
| requiredSkill2Level | 2 | |
| Secondary Skill required | Mechanics | |
| Activation Cost | 160 GJ | |
| Structure Hitpoints | 40 HP | |
| Primary Skill required | Repair Systems | |
| CPU usage | 25 tf | |
| Charges Per Cycle | 4 | |
| Activation time / duration | 12000 s | |
| Heat Damage | 5.300000190734863 HP | |
| Required Thermodynamics Level | 1 Level | |
| Powergrid Usage | 120 MW | |
| Armor Hitpoints Repaired | 207 HP | |
| heatAbsorbtionRateModifier | 0.009999999776482582 | |
| Boosted repair multiplier | 3 x | |
| Reload Time | 60000 s | |
| Max Modules Of This Group Allowed | 1 | |
| Overload Repair Bonus | 10 % |
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.