Small Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. |
Astronautic
| Cargo capacity | 0.08 m3 | |
| Mass | 500 kg | |
| Volume | 5 m3 | |
| Baseprice | 0 ISK |
Attributes
| Boosted repair multiplier | 3 x | |
| Used with (Charge Group) | Nanite Repair Paste | |
| Meta Level | 0 Level | |
| maxGroupActive | 1 | |
| heatAbsorbtionRateModifier | 0.009999999776482582 | |
| Overload duration bonus | -15 % | |
| Heat Damage | 5.400000095367432 HP | |
| Required Thermodynamics Level | 1 Level | |
| Overload Repair Bonus | 10 % | |
| Max Modules Of This Group Allowed | 1 | |
| Reload Time | 60000 s | |
| Tech Level | 1 Level | |
| requiredSkill2Level | 1 | |
| Primary Skill required | Repair Systems | |
| Activation Cost | 40 GJ | |
| Structure Hitpoints | 40 HP | |
| Powergrid Usage | 5 MW | |
| CPU usage | 5 tf | |
| Charges Per Cycle | 1 | |
| Activation time / duration | 6000 s | |
| Armor Hitpoints Repaired | 52 HP | |
| Secondary Skill required | Mechanics | |
| requiredSkill1Level | 1 |
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.