150mm 'Musket' Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. |
Astronautic
| Cargo capacity | 0.1 m3 | |
| Mass | 500 kg | |
| Volume | 5 m3 | |
| Baseprice | 15,000 ISK |
Attributes
| Turret Tracking | 73.5 | |
| Heat Damage | 1 HP | |
| Required Thermodynamics Level | 1 Level | |
| metaGroupID | 3 | |
| typeColorScheme | 11323 | |
| Reload Time | 5000 s | |
| Tech Level | 1 Level | |
| Overload rate of fire bonus | -15 % | |
| heatAbsorbtionRateModifier | 0.009999999776482582 | |
| Meta Level | 6 Level | |
| targetModule | 0 | |
| Charges Per Cycle | 1 | |
| Optimal Range | 12000 m | |
| Rate of fire | 4250 s | |
| CPU usage | 20 tf | |
| slots | 1 | |
| Powergrid Usage | 8 MW | |
| Structure Hitpoints | 40 HP | |
| Activation Cost | 2.0999999046325684 GJ | |
| accuracyBonus | 0 | |
| Damage Modifier | 3.299999952316284 x | |
| Signature Resolution | 40000 m | |
| Used with (Charge Group) | Hybrid Charge | |
| requiredSkill2Level | 1 | |
| requiredSkill1Level | 1 | |
| Secondary Skill required | Gunnery | |
| Primary Skill required | Small Hybrid Turret | |
| Accuracy falloff | 6000 m | |
| Charge size | 1 1=small 2=medium 3=l | |
| mainColor | 8627698 |
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.