Armored Warfare Link - Damage Control I
Reduces the capacitor need of the fleet's personal and targeted armor repair systems.Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules. |
Astronautic
| Cargo capacity | 0 m3 | |
| Mass | 0 kg | |
| Volume | 60 m3 | |
| Baseprice | 0 ISK |
Attributes
| Disallow Tethering | 1 1=True 0=False | |
| Disallow Docking | 1 1=True 0=False | |
| Can be fitted to | Titan | |
| Can be fitted to | Supercarrier | |
| Command Bonus | -4.800000190734863 % | |
| Can be fitted to | Command Destroyers | |
| Can be fitted to | Strategic Cruiser | |
| Can be fitted to | Combat Battlecruiser | |
| Can be fitted to | Command Ship | |
| Can be fitted to | Industrial Command Ship | |
| Can be fitted to | Capital Industrial Ship | |
| Can be fitted to | Carrier | |
| Can be fitted to | Force Auxiliary | |
| warfareLinkCPUAdd | 0 | |
| Disallow activation in forcefield | 1 1=True 0=False | |
| maxGroupActive | 1 | |
| Meta Level | 0 Level | |
| Activation Cost | 25 GJ | |
| Structure Hitpoints | 40 HP | |
| Powergrid Usage | 100 MW | |
| CPU usage | 50 tf | |
| Activation time / duration | 10000 s | |
| Primary Skill required | Leadership | |
| Secondary Skill required | Armored Command Specialist | |
| requiredSkill1Level | 5 | |
| requiredSkill2Level | 1 | |
| Tech Level | 1 Level |
Reduces the capacitor need of the fleet's personal and targeted armor repair systems.